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iPhone game development with Unity3D, Blender and XCode by Kay Bothfeld
Category contains 1 blog entry contributed to teamblogs
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Friday, 02 December 2011
in Development-Blog
Although I found plenty of information and really awesome tutorials about rigging, skinning and animation, I ran into some problems on the way to my first animation. So in this posting I list all my problems and the solutions / workarounds I found for them.
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Saturday, 26 November 2011
in Development-Blog

Using Unity's ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote an open source code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Monday, 21 November 2011
in Development-Blog
OK we've got the excellent Subversion docs and man bash and if you are the bash guru and Subversion expert, you know very well how to combine these to get every job done. All others struggling with whatever is beyond cd and ls in terminal app but don't want to pay for SmartSVN or whatever will get some tips and tricks. Focus of this article is not the 500th description of the most important commands from both worlds. Instead I am going to show you how to quickly improve your day to day tasks without having to know too much about the background.
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Wednesday, 02 November 2011
in Development-Blog

OK you have got a high polygon Blender model with let's say 10-20k vertices, maybe bought from one of the 3D model shops out there, and now this needs to be decimated because processing of animations takes ages in our game. How can we do this in Blender 2.5x/2.6x?
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Tuesday, 27 September 2011
in Development-Blog
is a powerful content management system well suited for running almost every kind of web site. And it is open source, free of charge although to get the most out of it, you sometimes have to buy some commercial extensions. In this article I will describe some of the basic setup of this site from an architectural point of view. Thus this article contains considerations about the mandatory features and gives some hints to implement them, but it is not a step by step tutorial.
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Wednesday, 14 September 2011
in Development-Blog
I am no Blender expert (not yet) and I started working with Unity3D just a few months ago. Setting up the work flow of importing 3D models created with Blender was a bit painful. So if you are about to start with Blender and Unity3D, this little checklist might be useful for you.
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Friday, 19 August 2011
in Development-Blog
There are zillions of web sites where you can find useful questions & answers. From time to time I started to participate at some sites, but it never lasted more than a few postings. When I was new in iPhone programming, I noticed that most of the really helpful answers are at stackoverflow.com
Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Monday, 15 August 2011
in Development-Blog
Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my own little check list and some hopefully useful information. In general I recommend the newest Unity3D version you can get (3.4 at time of writing) because there were some problems in Unity3D 3.3 leading to a bunch of errors and warnings.