SCIO Development Blog

iPhone game development with Unity3D, Blender and XCode by Kay Bothfeld

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iPhone & Unity3D: Integrating 3rd Party Static Libraries in Unity3D Generated XCode Projects

Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
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on Monday, 15 August 2011
in Development-Blog

Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my own little check list and some hopefully useful information. In general I recommend the newest Unity3D version you can get (3.4 at time of writing) because there were some problems in Unity3D 3.3 leading to a bunch of errors and warnings.

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