SCIO Development Blog

iPhone game development with Unity3D, Blender and XCode by Kay Bothfeld

Subscribe to feed Viewing entries tagged modeling

High Poly To Low Poly: Decimating And Baking in Blender

Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Wednesday, 02 November 2011
in Development-Blog

Blender

OK you have got a high polygon Blender model with let's say 10-20k vertices, maybe bought from one of the 3D model shops out there, and now this needs to be decimated because processing of animations takes ages in our game. How can we do this in Blender 2.5x/2.6x?

Tags: blender, modeling
Hits: 2613 4 Comments