SCIO Development Blog

iPhone game development with Unity3D, Blender and XCode by Kay Bothfeld

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C# Code Generator As Add-on for Unity3D Ragdoll Wizard

Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Saturday, 26 November 2011
in Development-Blog

http://download.unity3d.com/images/top-menu/mm_unity_icon.png

Using Unity's ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote an open source code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.

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Working with Blender 2.59 And Unity3D 3.4

Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Wednesday, 14 September 2011
in Development-Blog

BlenderI am no Blender expert (not yet) and I started working with Unity3D just a few months ago. Setting up the work flow of importing 3D models created with Blender was a bit painful. So if you are about to start with Blender and Unity3D, this little checklist might be useful for you.

 

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iPhone & Unity3D: Integrating 3rd Party Static Libraries in Unity3D Generated XCode Projects

Posted by Kay
Kay
Currently I am working on an iPhone project with XCode and Unity3D. I spent many
User is currently offline
on Monday, 15 August 2011
in Development-Blog

Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my own little check list and some hopefully useful information. In general I recommend the newest Unity3D version you can get (3.4 at time of writing) because there were some problems in Unity3D 3.3 leading to a bunch of errors and warnings.

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