In part (1) and part (2) I discussed the concept and some implementation details for BundleVersionChecker a set of editor classes to provide access to Unity’s PlayerSettings.bundleVersion (and bundleIdentifier) at runtime and…
Accessing Bundle Version in Unity iOS Runtime (2)
In part 1 I introduced a solution how to get access to Unity’s PlayerSettings.bundleVersion at runtime. Now I want to improve the editor classes to get a smoother workflow and…
BundleVersionChecker is a set of Unity editor classes to get access to Unity’s PlayerSettings.bundleVersion and their history at runtime. This first article series in 3 parts describes the problem how…
I just spent endless hours in the last few days to find a very annoying performance bug in my iOS Unity project. I observed a continuous performance decrease from minute to…
Just a short note on how to enable zooming in and out with your Apple magic mouse in Blender 2.6.7. After I updated to the newest version mouse scrolling in…
After wasting a lot of time when flipping Blender animations made for left side to the right and vice versa, I decided to write an add-on doing it automatically. Have…
Doing game development for mobile devices often leads to situations where you feel like programming in the 1990s again. Unacceptable drops in frame rate, low memory warnings and other performance…
I just came across the problem of handling disabling and reenabling the idle timer within an iPhone app. In RRRunner as pure motion input based game there are longer intervals…
I was curious about the impact of several Mathf functions when running an app on iPhone. So I decided to make some measurements on iPhone 5 and iPhone 4. Here…
There are a couple of resources out there describing how to set up basically Unity3D with Subversion. In this posting I describe the special situation when developing for iPhone i.e.…