Although I found plenty of information and really awesome tutorials about rigging, skinning and animation, I ran into some problems on the way to my first animation. So in this posting I list all my problems and the solutions / workarounds I found for them.
Using Unity’s ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote a code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.
OK we’ve got the excellent Subversion docs and man bash and if you are the bash guru and Subversion expert, you know very well how to combine these to get…
Well you have got a high polygon Blender model with 20k vertices, maybe bought from one of the 3D model shops out there, and now this needs to be decimated to be used in a game to save processor time. How can we do this in Blender 2.5x/2.6x?
I did some clean up on our web site these days and one of the most critical parts was the CSS stylesheet I added years ago. All the time it…
Joomla is a powerful content management system well suited for running almost every kind of web site. And it is open source, free of charge although to get the most out of it, you sometimes have to buy some commercial extensions. In this article I will describe some of the basic setup of this site.
I am no Blender expert (not yet) and I started working with Unity3D just a few months ago. Setting up the work flow of importing 3D models created with Blender…
Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my…