BundleVersionChecker is a set of Unity editor classes to get access to Unity’s PlayerSettings.bundleVersion and their history at runtime. This first article series in 3 parts describes the problem how…
I just spent endless hours in the last few days to find a very annoying performance bug in my iOS Unity project. I observed a continuous performance decrease from minute to…
Just a short note on how to enable zooming in and out with your Apple magic mouse in Blender 2.6.7. After I updated to the newest version mouse scrolling in…
Flip Animation Add-On for Mirroring Keyframes in Blender
After wasting a lot of time when flipping Blender animations made for left side to the right and vice versa, I decided to write an add-on doing it automatically. Have…
Doing game development for mobile devices often leads to situations where you feel like programming in the 1990s again. Unacceptable drops in frame rate, low memory warnings and other performance…
I just came across the problem of handling disabling and reenabling the idle timer within an iPhone app. In RRRunner as pure motion input based game there are longer intervals…
I was curious about the impact of several Mathf functions when running an app on iPhone. So I decided to make some measurements on iPhone 5 and iPhone 4. Here…
There are a couple of resources out there describing how to set up basically Unity3D with Subversion. In this posting I describe the special situation when developing for iPhone i.e.…
Although I found plenty of information and really awesome tutorials about rigging, skinning and animation, I ran into some problems on the way to my first animation. So in this posting I list all my problems and the solutions / workarounds I found for them.
C# Code Generator As Add-on for Unity3D Ragdoll Wizard
Using Unity’s ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote a code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.