In part (1) and part (2) I discussed the concept and some implementation details for BundleVersionChecker a set of editor classes to provide access to Unity's PlayerSettings.bundleVersion (and bundleIdentifier) at runtime and an enhanced way of managing the history of versions to provide migration steps as necessary - at least since you have installed it. Now I show you how to use it in your project.
After wasting a lot of time when flipping Blender animations made for left side to the right and vice versa, I decided to write an add-on doing it automatically. Have you ever been annoyed about copy & paste X-flipped pose frame by frame? See the video tutorial below how to solve this problem in your project.
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