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Accessing Bundle Version in Unity iOS Runtime (3)

In part (1) and part (2) I discussed the concept and some implementation details for BundleVersionChecker a set of editor classes to provide access to Unity’s PlayerSettings.bundleVersion (and bundleIdentifier) at runtime and an enhanced way of managing the history of versions to provide migration steps as necessary – at least since you have installed it. Now I show you how to use it in your project.

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Accessing Bundle Version in Unity iOS Runtime (1)

BundleVersionChecker is a set of Unity editor classes to get access to Unity’s PlayerSettings.bundleVersion and their history at runtime. This first article series in 3 parts describes the problem how it started (part 1). (Part 2) shows the concept of the more sophisticated version with tracking the history of bundle versions. The usage in (Part 3) is likely what most people are looking for.

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Battery Life vs. Performance in Core Motion

I just spent endless hours in the last few days to find a very annoying performance bug in my iOS Unity project. I observed a continuous performance decrease from minute to minute when running the game in loop mode for testing. After about 10-20 minutes it was no fun anymore to play. The strange thing is: The effect occurs especially when the device is lying still on the table. When I move the device, frame rate rises noticeably but decreases again when there is no movement.

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