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C# Code Generator As Add-on for Unity3D Ragdoll Wizard

Using Unity’s ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote an open source code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.

NOTE: This is currently not supported on newer versions of Unity3D !

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Quick Start: Efficient svn Subcommands in bash

OK we’ve got the excellent Subversion docs and man bash and if you are the bash guru and Subversion expert, you know very well how to combine these to get every job done. All others struggling with whatever is beyond cd and ls in terminal app but don’t want to pay for SmartSVN or whatever will get some tips and tricks. Focus of this article is not the 500th description of the most important commands from both worlds. Instead I am going to show you how to quickly improve your day to day tasks without having to know too much about the background.

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Running A Multilingual Website With A Blog on Joomla 1.7

Note that this site does not run on Joomla any longer but WordPress is used!

Joomla is a powerful content management system well suited for running almost every kind of web site. And it is open source, free of charge although to get the most out of it, you sometimes have to buy some commercial extensions. In this article I will describe some of the basic setup of this site from an architectural point of view. Thus this article contains considerations about the mandatory features and gives some hints to implement them, but it is not a step by step tutorial.

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iPhone & Unity3D: Integrating 3rd Party Static Libraries in Unity3D Generated XCode Projects

Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my own little check list and some hopefully useful information. In general I recommend the newest Unity3D version you can get (3.4 at time of writing) because there were some problems in Unity3D 3.3 leading to a bunch of errors and warnings.

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