Just a short note on how to enable zooming in and out with your Apple magic mouse in Blender 2.6.7. After I updated to the newest version mouse scrolling in…
Flip Animation Add-On for Mirroring Keyframes in Blender
After wasting a lot of time when flipping Blender animations made for left side to the right and vice versa, I decided to write an add-on doing it automatically. Have…
Although I found plenty of information and really awesome tutorials about rigging, skinning and animation, I ran into some problems on the way to my first animation. So in this posting I list all my problems and the solutions / workarounds I found for them.
C# Code Generator As Add-on for Unity3D Ragdoll Wizard
Using Unity’s ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote a code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.
Well you have got a high polygon Blender model with 20k vertices, maybe bought from one of the 3D model shops out there, and now this needs to be decimated to be used in a game to save processor time. How can we do this in Blender 2.5x/2.6x?
I am no Blender expert (not yet) and I started working with Unity3D just a few months ago. Setting up the work flow of importing 3D models created with Blender…