This video gives a quick overview of Animator Access Generator, an open source C# code generator that makes handling of Animator states and parameters easier.
If your Game Center enabled app starts the very first time, you have to decide how to handle those situations when the user don’t want to connect to Game Center.…
In part (1) and part (2) I discussed the concept and some implementation details for BundleVersionChecker a set of editor classes to provide access to Unity’s PlayerSettings.bundleVersion (and bundleIdentifier) at runtime and…
Accessing Bundle Version in Unity iOS Runtime (2)
In part 1 I introduced a solution how to get access to Unity’s PlayerSettings.bundleVersion at runtime. Now I want to improve the editor classes to get a smoother workflow and…
BundleVersionChecker is a set of Unity editor classes to get access to Unity’s PlayerSettings.bundleVersion and their history at runtime. This first article series in 3 parts describes the problem how…
Using Unity’s ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote a code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.