This video gives a quick overview of Animator Access Generator, an open source C# code generator that makes handling of Animator states and parameters easier.
In part (1) and part (2) I discussed the concept and some implementation details for BundleVersionChecker a set of editor classes to provide access to Unity’s PlayerSettings.bundleVersion (and bundleIdentifier) at runtime and…
Accessing Bundle Version in Unity iOS Runtime (2)
In part 1 I introduced a solution how to get access to Unity’s PlayerSettings.bundleVersion at runtime. Now I want to improve the editor classes to get a smoother workflow and…
BundleVersionChecker is a set of Unity editor classes to get access to Unity’s PlayerSettings.bundleVersion and their history at runtime. This first article series in 3 parts describes the problem how…
Using Unity’s ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote a code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.