I just updated to iOS 7 and ran into some small problems. So here is what I found out about how to get my Unity project to work with iOS…
I just spent endless hours in the last few days to find a very annoying performance bug in my iOS Unity project. I observed a continuous performance decrease from minute to…
Doing game development for mobile devices often leads to situations where you feel like programming in the 1990s again. Unacceptable drops in frame rate, low memory warnings and other performance…
I just came across the problem of handling disabling and reenabling the idle timer within an iPhone app. In RRRunner as pure motion input based game there are longer intervals…
I was curious about the impact of several Mathf functions when running an app on iPhone. So I decided to make some measurements on iPhone 5 and iPhone 4. Here…
There are a couple of resources out there describing how to set up basically Unity3D with Subversion. In this posting I describe the special situation when developing for iPhone i.e.…
Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my…