Although I found plenty of information and really awesome tutorials about rigging, skinning and animation, I ran into some problems on the way to my first animation. So in this posting I list all my problems and the solutions / workarounds I found for them.
Well you have got a high polygon Blender model with 20k vertices, maybe bought from one of the 3D model shops out there, and now this needs to be decimated to be used in a game to save processor time. How can we do this in Blender 2.5x/2.6x?