Using Unity’s ragdoll wizard leads to the problem that the prefab connection to the character model is broken. That means after a change of the model in your 3D software yo have to perform the whole procedure again. To avoid this I wrote a code generator that saves all ragdoll components in a C# factory class which you can invoke at runtime.
C# Code Generator As Add-on for Unity3D Ragdoll Wizard
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November 26, 2011
November 26, 2011
Kay
By: Kay
blender, C#, code-generator, open-source, unity3d