If you have to migrate a complex Unity 3.x project to version 4 there is more than the SetActive change. See the list of issues I have found and their…
This video gives a quick overview of Animator Access Generator, an open source C# code generator that makes handling of Animator states and parameters easier.
If your Game Center enabled app starts the very first time, you have to decide how to handle those situations when the user don’t want to connect to Game Center.…
I ran into a strange problem under Unity iOS: The generated Xcode project often but not always reported a corrupted Info.plist. And of course Info.plist was not readable at all.…
Inspired by the question Ignoring folder meta files on version control I wrote a small bash script for git to be used as client side pre-commit hook (available on GitHub…
I just updated to iOS 7 and ran into some small problems. So here is what I found out about how to get my Unity project to work with iOS…
Accessing Bundle Version in Unity iOS Runtime (3)
In part (1) and part (2) I discussed the concept and some implementation details for BundleVersionChecker a set of editor classes to provide access to Unity’s PlayerSettings.bundleVersion (and bundleIdentifier) at runtime and…
Doing game development for mobile devices often leads to situations where you feel like programming in the 1990s again. Unacceptable drops in frame rate, low memory warnings and other performance…
I was curious about the impact of several Mathf functions when running an app on iPhone. So I decided to make some measurements on iPhone 5 and iPhone 4. Here…
There are a couple of resources out there describing how to set up basically Unity3D with Subversion. In this posting I describe the special situation when developing for iPhone i.e.…