I ran into a strange problem under Unity iOS: The generated Xcode project often but not always reported a corrupted Info.plist. And of course Info.plist was not readable at all.…
I just updated to iOS 7 and ran into some small problems. So here is what I found out about how to get my Unity project to work with iOS…
There are a couple of resources out there describing how to set up basically Unity3D with Subversion. In this posting I describe the special situation when developing for iPhone i.e.…
Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my…